Thursday 2 November 2017

TYPES OF NETWORKS

TYPES OF NETWORKS



Local Area Networks (LANs)

A network is any collection of independent computers that exchange information with each other over a shared communication medium. Local Area Networks or LANs are usually confined to a limited geographic area, such as a single building or a college campus. LANs can be small, linking as few as three computers, but can often link hundreds of computers used by thousands of people. The development of standard networking protocols and media has resulted in worldwide proliferation of LANs throughout business and educational organizations.


Wide Area Networks (WANs)

Often elements of a network are widely separated physically. Wide area networking combines multiple LANs that are geographically separate. This is accomplished by connecting the several LANs with dedicated leased lines such as a T1 or a T3, by dial-up phone lines (both synchronous and asynchronous), by satellite links and by data packet carrier services. WANs can be as simple as a modem and a remote access server for employees to dial into, or it can be as complex as hundreds of branch offices globally linked. Special routing protocols and filters minimize the expense of sending data over vast distances.

Wireless Local Area Networks (WLANs)

Wireless LANs, or WLANs, use radio frequency (RF) technology to transmit and receive data over the air. This minimizes the need for wired connections. WLANs give users mobility as they allow connection to a local area network without having to be physically connected by a cable. This freedom means users can access shared resources without looking for a place to plug in cables, provided that their terminals are mobile and within the designated network coverage area. With mobility, WLANs give flexibility and increased productivity, appealing to both entrepreneurs and to home users. WLANs may also enable network administrators to connect devices that may be physically difficult to reach with a cable.

The Institute for Electrical and Electronic Engineers (IEEE) developed the 802.11 specification for wireless LAN technology. 802.11 specifies over-the-air interface between a wireless client and a base station, or between two wireless clients. WLAN 802.11 standards also have security protocols that were developed to provide the same level of security as that of a wired LAN.
The first of these protocols is Wired Equivalent Privacy (WEP). WEP provides security by encrypting data sent over radio waves from end point to end point.

The second WLAN security protocol is Wi-Fi Protected Access (WPA). WPA was developed as an upgrade to the security features of WEP. It works with existing products that are WEP-enabled but provides two key improvements: improved data encryption through the temporal key integrity protocol (TKIP) which scrambles the keys using a hashing algorithm. It has means for integrity-checking to ensure that keys have not been tampered with. WPA also provides user authentication with the extensible authentication protocol (EAP).


TYPES OF LAN TECHNOLOGY
Ethernet

Ethernet is the most popular physical layer LAN technology in use today. It defines the number of conductors that are required for a connection, the performance thresholds that can be expected, and provides the framework for data transmission. A standard Ethernet network can transmit data at a rate up to 10 Megabits per second (10 Mbps). Other LAN types include Token Ring, Fast Ethernet, Gigabit Ethernet, 10 Gigabit Ethernet, Fiber Distributed Data Interface (FDDI), Asynchronous Transfer Mode (ATM) and LocalTalk.

Ethernet is popular because it strikes a good balance between speed, cost and ease of installation. These benefits, combined with wide acceptance in the computer marketplace and the ability to support virtually all popular network protocols, make Ethernet an ideal networking technology for most computer users today.

The Institute for Electrical and Electronic Engineers developed an Ethernet standard known as IEEE Standard 802.3. This standard defines rules for configuring an Ethernet network and also specifies how the elements in an Ethernet network interact with one another. By adhering to the IEEE standard, network equipment and network protocols can communicate efficiently.

Fast Ethernet

The Fast Ethernet standard (IEEE 802.3u) has been established for Ethernet networks that need higher transmission speeds. This standard raises the Ethernet speed limit from 10 Mbps to 100 Mbps with only minimal changes to the existing cable structure. Fast Ethernet provides faster throughput for video, multimedia, graphics, Internet surfing and stronger error detection and correction.

There are three types of Fast Ethernet: 100BASE-TX for use with level 5 UTP cable; 100BASE-FX for use with fiber-optic cable; and 100BASE-T4 which utilizes an extra two wires for use with level 3 UTP cable. The 100BASE-TX standard has become the most popular due to its close compatibility with the 10BASE-T Ethernet standard.

Network managers who want to incorporate Fast Ethernet into an existing configuration are required to make many decisions. The number of users in each site on the network that need the higher throughput must be determined; which segments of the backbone need to be reconfigured specifically for 100BASE-T; plus what hardware is necessary in order to connect the 100BASE-T segments with existing 10BASE-T segments. Gigabit Ethernet is a future technology that promises a migration path beyond Fast Ethernet so the next generation of networks will support even higher data transfer speeds.

Gigabit Ethernet

Gigabit Ethernet was developed to meet the need for faster communication networks with applications such as multimedia and Voice over IP (VoIP). Also known as “gigabit-Ethernet-over-copper” or 1000Base-T, GigE is a version of Ethernet that runs at speeds 10 times faster than 100Base-T. It is defined in the IEEE 802.3 standard and is currently used as an enterprise backbone. Existing Ethernet LANs with 10 and 100 Mbps cards can feed into a Gigabit Ethernet backbone to interconnect high performance switches, routers and servers.

From the data link layer of the OSI model upward, the look and implementation of Gigabit Ethernet is identical to that of Ethernet. The most important differences between Gigabit Ethernet and Fast Ethernet include the additional support of full duplex operation in the MAC layer and the data rates.

10 Gigabit Ethernet

10 Gigabit Ethernet is the fastest and most recent of the Ethernet standards. IEEE 802.3ae defines a version of Ethernet with a nominal rate of 10Gbits/s that makes it 10 times faster than Gigabit Ethernet.

Unlike other Ethernet systems, 10 Gigabit Ethernet is based entirely on the use of optical fiber connections. This developing standard is moving away from a LAN design that broadcasts to all nodes, toward a system which includes some elements of wide area routing. As it is still very new, which of the standards will gain commercial acceptance has yet to be determined.

Asynchronous Transfer Mode (ATM)

ATM is a cell-based fast-packet communication technique that can support data-transfer rates from sub-T1 speeds to 10 Gbps. ATM achieves its high speeds in part by transmitting data in fixed-size cells and dispensing with error-correction protocols. It relies on the inherent integrity of digital lines to ensure data integrity.

ATM can be integrated into an existing network as needed without having to update the entire network. Its fixed-length cell-relay operation is the signaling technology of the future and offers more predictable performance than variable length frames. Networks are extremely versatile and an ATM network can connect points in a building, or across the country, and still be treated as a single network.

Power over Ethernet (PoE)

PoE is a solution in which an electrical current is run to networking hardware over the Ethernet Category 5 cable or higher. This solution does not require an extra AC power cord at the product location. This minimizes the amount of cable needed as well as eliminates the difficulties and cost of installing extra outlets.

TOPOLOGIES

Network topology is the geometric arrangement of nodes and cable links in a LAN. Two general configurations are used, bus and star. These two topologies define how nodes are connected to one another in a communication network. A node is an active device connected to the network, such as a computer or a printer. A node can also be a piece of networking equipment such as a hub, switch or a router.

A bus topology consists of nodes linked together in a series with each node connected to a long cable or bus. Many nodes can tap into the bus and begin communication with all other nodes on that cable segment. A break anywhere in the cable will usually cause the entire segment to be inoperable until the break is repaired. Examples of bus topology include 10BASE2 and 10BASE5.

tutors_p1-topo

General Topology Configurations

10BASE-T Ethernet and Fast Ethernet use a star topology where access is controlled by a central computer. Generally a computer is located at one end of the segment, and the other end is terminated in central location with a hub or a switch. Because UTP is often run in conjunction with telephone cabling, this central location can be a telephone closet or other area where it is convenient to connect the UTP segment to a backbone. The primary advantage of this type of network is reliability, for if one of these ‘point-to-point’ segments has a break; it will only affect the two nodes on that link. Other computer users on the network continue to operate as if that segment were non-existent.

Collisions

Ethernet is a shared medium, so there are rules for sending packets of data to avoid conflicts and to protect data integrity. Nodes determine when the network is available for sending packets. It is possible that two or more nodes at different locations will attempt to send data at the same time. When this happens, a packet collision occurs.

Minimizing collisions is a crucial element in the design and operation of networks. Increased collisions are often the result of too many users on the network. This leads to competition for network bandwidth and can slow the performance of the network from the user’s point of view. Segmenting the network is one way of reducing an overcrowded network, i.e., by dividing it into different pieces logically joined together with a bridge or switch.

CSMA/CD

In order to manage collisions Ethernet uses a protocol called Carrier Sense Multiple Access/Collision Detection (CSMA/CD). CSMA/CD is a type of contention protocol that defines how to respond when a collision is detected, or when two devices attempt to transmit packages simultaneously. Ethernet allows each device to send messages at any time without having to wait for network permission; thus, there is a high possibility that devices may try to send messages at the same time.


After detecting a collision, each device that was transmitting a packet delays a random amount of time before re-transmitting the packet. If another collision occurs, the device waits twice as long before trying to re-transmit.

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