Local Area
Networks (LANs)
A network is any collection of independent computers that
exchange information with each other over a shared communication medium. Local
Area Networks or LANs are usually confined to a limited geographic area, such
as a single building or a college campus. LANs can be small, linking as few as
three computers, but can often link hundreds of computers used by thousands of
people. The development of standard networking protocols and media has resulted
in worldwide proliferation of LANs throughout business and educational
organizations.
Wide Area
Networks (WANs)
Often elements of a network are widely separated physically.
Wide area networking combines multiple LANs that are geographically separate.
This is accomplished by connecting the several LANs with dedicated leased lines
such as a T1 or a T3, by dial-up phone lines (both synchronous and
asynchronous), by satellite links and by data packet carrier services. WANs can
be as simple as a modem and a remote access server for employees to dial into,
or it can be as complex as hundreds of branch offices globally linked. Special
routing protocols and filters minimize the expense of sending data over vast
distances.
Wireless
Local Area Networks (WLANs)
Wireless LANs, or WLANs, use radio frequency (RF) technology
to transmit and receive data over the air. This minimizes the need for wired
connections. WLANs give users mobility as they allow connection to a local area
network without having to be physically connected by a cable. This freedom
means users can access shared resources without looking for a place to plug in
cables, provided that their terminals are mobile and within the designated
network coverage area. With mobility, WLANs give flexibility and increased
productivity, appealing to both entrepreneurs and to home users. WLANs may also
enable network administrators to connect devices that may be physically
difficult to reach with a cable.
The Institute for Electrical and Electronic Engineers (IEEE)
developed the 802.11 specification for wireless LAN technology. 802.11
specifies over-the-air interface between a wireless client and a base station,
or between two wireless clients. WLAN 802.11 standards also have security
protocols that were developed to provide the same level of security as that of
a wired LAN.
The first of these protocols is Wired Equivalent Privacy
(WEP). WEP provides security by encrypting data sent over radio waves from end
point to end point.
The second WLAN security protocol is Wi-Fi Protected Access
(WPA). WPA was developed as an upgrade to the security features of WEP. It
works with existing products that are WEP-enabled but provides two key
improvements: improved data encryption through the temporal key integrity
protocol (TKIP) which scrambles the keys using a hashing algorithm. It has
means for integrity-checking to ensure that keys have not been tampered with.
WPA also provides user authentication with the extensible authentication
protocol (EAP).
TYPES OF
LAN TECHNOLOGY
Ethernet
Ethernet is the most popular physical layer LAN technology
in use today. It defines the number of conductors that are required for a
connection, the performance thresholds that can be expected, and provides the
framework for data transmission. A standard Ethernet network can transmit data
at a rate up to 10 Megabits per second (10 Mbps). Other LAN types include Token
Ring, Fast Ethernet, Gigabit Ethernet, 10 Gigabit Ethernet, Fiber Distributed
Data Interface (FDDI), Asynchronous Transfer Mode (ATM) and LocalTalk.
Ethernet is popular because it strikes a good balance
between speed, cost and ease of installation. These benefits, combined with
wide acceptance in the computer marketplace and the ability to support
virtually all popular network protocols, make Ethernet an ideal networking
technology for most computer users today.
The Institute for Electrical and Electronic Engineers
developed an Ethernet standard known as IEEE Standard 802.3. This standard
defines rules for configuring an Ethernet network and also specifies how the
elements in an Ethernet network interact with one another. By adhering to the
IEEE standard, network equipment and network protocols can communicate
efficiently.
Fast Ethernet
The Fast Ethernet standard (IEEE 802.3u) has been
established for Ethernet networks that need higher transmission speeds. This
standard raises the Ethernet speed limit from 10 Mbps to 100 Mbps with only
minimal changes to the existing cable structure. Fast Ethernet provides faster
throughput for video, multimedia, graphics, Internet surfing and stronger error
detection and correction.
There are three types of Fast Ethernet: 100BASE-TX for use
with level 5 UTP cable; 100BASE-FX for use with fiber-optic cable; and
100BASE-T4 which utilizes an extra two wires for use with level 3 UTP cable.
The 100BASE-TX standard has become the most popular due to its close
compatibility with the 10BASE-T Ethernet standard.
Network managers who want to incorporate Fast Ethernet into
an existing configuration are required to make many decisions. The number of
users in each site on the network that need the higher throughput must be
determined; which segments of the backbone need to be reconfigured specifically
for 100BASE-T; plus what hardware is necessary in order to connect the
100BASE-T segments with existing 10BASE-T segments. Gigabit Ethernet is a
future technology that promises a migration path beyond Fast Ethernet so the
next generation of networks will support even higher data transfer speeds.
Gigabit
Ethernet
Gigabit Ethernet was developed to meet the need for faster
communication networks with applications such as multimedia and Voice over IP
(VoIP). Also known as “gigabit-Ethernet-over-copper” or 1000Base-T, GigE is a
version of Ethernet that runs at speeds 10 times faster than 100Base-T. It is
defined in the IEEE 802.3 standard and is currently used as an enterprise
backbone. Existing Ethernet LANs with 10 and 100 Mbps cards can feed into a
Gigabit Ethernet backbone to interconnect high performance switches, routers
and servers.
From the data link layer of the OSI model upward, the look
and implementation of Gigabit Ethernet is identical to that of Ethernet. The
most important differences between Gigabit Ethernet and Fast Ethernet include
the additional support of full duplex operation in the MAC layer and the data
rates.
10 Gigabit
Ethernet
10 Gigabit Ethernet is the fastest and most recent of the
Ethernet standards. IEEE 802.3ae defines a version of Ethernet with a nominal
rate of 10Gbits/s that makes it 10 times faster than Gigabit Ethernet.
Unlike other Ethernet systems, 10 Gigabit Ethernet is based
entirely on the use of optical fiber connections. This developing standard is
moving away from a LAN design that broadcasts to all nodes, toward a system
which includes some elements of wide area routing. As it is still very new,
which of the standards will gain commercial acceptance has yet to be
determined.
Asynchronous
Transfer Mode (ATM)
ATM is a cell-based fast-packet communication technique that
can support data-transfer rates from sub-T1 speeds to 10 Gbps. ATM achieves its
high speeds in part by transmitting data in fixed-size cells and dispensing
with error-correction protocols. It relies on the inherent integrity of digital
lines to ensure data integrity.
ATM can be integrated into an existing network as needed
without having to update the entire network. Its fixed-length cell-relay
operation is the signaling technology of the future and offers more predictable
performance than variable length frames. Networks are extremely versatile and
an ATM network can connect points in a building, or across the country, and
still be treated as a single network.
Power over
Ethernet (PoE)
PoE is a solution in which an electrical current is run to
networking hardware over the Ethernet Category 5 cable or higher. This solution
does not require an extra AC power cord at the product location. This minimizes
the amount of cable needed as well as eliminates the difficulties and cost of
installing extra outlets.
TOPOLOGIES
Network topology is the geometric arrangement of nodes and
cable links in a LAN. Two general configurations are used, bus and star. These
two topologies define how nodes are connected to one another in a communication
network. A node is an active device connected to the network, such as a
computer or a printer. A node can also be a piece of networking equipment such
as a hub, switch or a router.
A bus topology consists of nodes linked together in a series
with each node connected to a long cable or bus. Many nodes can tap into the
bus and begin communication with all other nodes on that cable segment. A break
anywhere in the cable will usually cause the entire segment to be inoperable
until the break is repaired. Examples of bus topology include 10BASE2 and
10BASE5.
tutors_p1-topo
General
Topology Configurations
10BASE-T Ethernet and Fast Ethernet use a star topology
where access is controlled by a central computer. Generally a computer is
located at one end of the segment, and the other end is terminated in central
location with a hub or a switch. Because UTP is often run in conjunction with
telephone cabling, this central location can be a telephone closet or other
area where it is convenient to connect the UTP segment to a backbone. The
primary advantage of this type of network is reliability, for if one of these
‘point-to-point’ segments has a break; it will only affect the two nodes on
that link. Other computer users on the network continue to operate as if that
segment were non-existent.
Collisions
Ethernet is a shared medium, so there are rules for sending
packets of data to avoid conflicts and to protect data integrity. Nodes
determine when the network is available for sending packets. It is possible
that two or more nodes at different locations will attempt to send data at the
same time. When this happens, a packet collision occurs.
Minimizing collisions is a crucial element in the design and
operation of networks. Increased collisions are often the result of too many
users on the network. This leads to competition for network bandwidth and can
slow the performance of the network from the user’s point of view. Segmenting
the network is one way of reducing an overcrowded network, i.e., by dividing it
into different pieces logically joined together with a bridge or switch.
CSMA/CD
In order to manage collisions Ethernet uses a protocol
called Carrier Sense Multiple Access/Collision Detection (CSMA/CD). CSMA/CD is
a type of contention protocol that defines how to respond when a collision is
detected, or when two devices attempt to transmit packages simultaneously.
Ethernet allows each device to send messages at any time without having to wait
for network permission; thus, there is a high possibility that devices may try
to send messages at the same time.
After detecting a collision, each device that was
transmitting a packet delays a random amount of time before re-transmitting the
packet. If another collision occurs, the device waits twice as long before
trying to re-transmit.
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